I’ve been hinting at a new project. Here it is:
Today, it’s an incredibly modest little game. I think, and hope, that it can grow into something more.
Go play it now. It’s goofy, but kinda fun. It was certainly fun to code.
I’ve talked about this before, so it might be worth reading that to see why I think this is important.
I love gcompris, but it’s not going to run on an iPad without a ton of work. I love TurtleArt for the OLPC, but it’s not going to run on an Android device without a ton of work. I love open source educational games, but it’s time to stop optimizing them for the Linux desktop or for the OLPC. It’s time to move beyond that. HTML5 is the future. What, are you going to bet against Google?
I’ve been looking for a simple, easy-to-understand, open source, 2d gaming engine for HTML5 for a while now. Last summer I thought I’d found an interesting codebase to start from, but it just wasn’t adequate to write a cool game quickly, and I didn’t have time to fool much with it as my new responsibilities ramped up.
So. Still thinking about how to make more out of this, but release early release often, right?
(open source) + (curriculum aligned) + (crossplatform) + (immersive)
= [[ making educational games live up to their promise ]]